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Nanisa

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  1. Nanisa

    Cookie clicker game

    In Cookie Clicker you start with zero cookies, no cookies at all. There is one big cookie on the screen but it’s an icon. It’s not a real cookie. It is merely a physical representation of your intent to bake a cookie. You can click on this big cookie to bake your first cookie. You can click on the cookie again and again, as many times as you like, to create more and more cookies. A little shower of cookies here. A handful of cookies there. Click click click. If you click fifteen times and bake fifteen cookies you can choose to buy a second cursor, which will automatically click on the cookie for you once every 10 seconds. That’s six cookies per minute, without lifting a finger. And so Cookie Clicker begins playing itself. But you can’t look away. Things could be more efficient. More cursors could be employed. In two minutes you could even afford a grandma to bake your cookies for you. You could be producing a hundred cookies per minute if you put your mind to it. Imagine that. Imagine what you could afford. Imagine all those cookies. Candy clicker 2 exposes some seriously flawed wiring inside our monkey brains, some part of some lobe that is pointlessly captivated by rising numbers and slowly inflating progress bars. Your cookie business starts out small, but grows exponentially as you spend your bank of baked cookies on better forms of cookie production: grandmas, farms, factories and so on. The number of cookies at your disposal isn’t so important because what you’re really trying to do is raise your cookie output, your CPM (cookies per minute), by investing in better upgrades and buildings.
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